﻿using FarseerPhysics.Dynamics;
using JumpAndRun.Factory;

namespace JumpAndRun.Map
{
    public class Tile
    {
		private sbyte texIndex;
		public sbyte TextureIndex
		{
			get { return texIndex; }
			set { texIndex = value; }
		}

		public Tile()
		{
			this.TextureIndex = 0;
		}

		public Tile(sbyte textureIndex)
		{
			this.TextureIndex = textureIndex;
		}
	}
}
